ProEXR File Description
=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 9.29622
cameraFarClip (float): 1e+030
cameraFarRange (float): 39370.1
cameraFocalLength (float): 87.152
cameraFov (float): 23.3391
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 21.1766
cameraTransform (m44f): [{7.54979e-008, 0.862818, 0.505515, 35.3336}, {1, -3.50099e-008, -8.95933e-008, -0.131447}, {-5.96046e-008, 0.505515, -0.862818, 24.6668}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 1599, 899]
displayWindow (box2i): [0, 0, 1599, 899]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayDenoiser.B (half)
VRayDenoiser.G (half)
VRayDenoiser.R (half)
VRayExtraTex_AO.B (half)
VRayExtraTex_AO.G (half)
VRayExtraTex_AO.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
diffuseFilter.B (half)
diffuseFilter.G (half)
diffuseFilter.R (half)
globalIllumination.B (half)
globalIllumination.G (half)
globalIllumination.R (half)
noiseLevel (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (half)
worldPositions.Y (half)
worldPositions.Z (half)